GAMEPLAY

FIGHT CONTROLS

DIRECTIONAL INPUTS

(While on player 1’s side, facing right)

FOUR-BUTTON FIGHTING

Three attack buttons, one unique magic button

COMBAT INTERFACE

BATTLE SYSTEMS

Offense


Combos

Attack opponents with increasingly stronger buttons.

Chain from :a: to :b: to :c:

Universal Launcher

Use :3: :c: to bring your opponent into the air.

Hold :9: to jump with them for followup attacks.

Throws

Press :b: + :c: simultaneously to throw your opponent.

Use the same command to break free when they try to throw you!

juggle decay

An infinite-prevention system that manages combo length without imposing hard limits.

Repeated hits fill the Juggle Decay bar. When full, your opponent becomes more affected by gravity and harder to keep in a combo.

magic system

Use :d: to perform your character’s unique Magic abilities, which are tied to a secondary resource.

See character bios for more info.

enhanced supers

Spend an additional bar of meter during your
Super Attack to add a bonus utility effect.

See character bios for more info.

Defense


blocking

Hold :4: to block standing, which guards against mids and highs.

Hold :1: to block crouching, which guards against mids and lows.

You can also block while jumping!

pushblock

Press :atkatk: (any two attack buttons simultaneously) while blocking to push your opponent away from you.

cross canter

Press :6: :atkatk: while blocking to spend half a bar of Super Meter and counterattack your opponent.

universal anti-air

Press :6: :a: to attack airborne opponents.

Jump cancelable on hit.

A cast of four-legged fighters

Game modes

local

versus

1v1 matches with the person beside you.

training

Hone your skills with rich data displays and customizable settings.

combo trials

Try your hand at sample combos or make your own!

Accessible from within training mode.

story

An episodic adventure filled with exploration, narrative, minigames, and boss fights!

Chapter 1 (starring Arizona) is available now. Additional chapters are in development and will be released as free updates.

tutorial

Learn how to play Them’s Fightin’ Herds with Oleander and her demonic patron Fred as your guide!

rollback netcode

Online play in Them’s Fightin Herds features peer-to-peer rollback netcode (instead of delay-based). This allows for seamless, nearly lag-free fighting.

Online

Matchmaking

Queue to fight a single opponent online.

Accessible from within other modes.

pixel lobby

Socialize and search for matches in a cute, retro-style overworld.

Customize your avatar with cosmetics!

salt mines

TA cooperative dungeon-crawl minigame hidden within each Pixel Lobby that yields Salt, which is used to unlock lobby cosmetics from Cap ‘n Cash’s overworld shop.

As predators are defeated, the difficulty and rewards are increased.
When time runs out, the Final Showdown begins…